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List of possible articlеs

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Here we can share a list of possible articles, there status of editing and the contact to current editors.

  1. Frequency: The number of cycles per second of a sound wave, measured in Hertz (Hz).
  2. Amplitude: The strength or intensity of a sound, often measured in decibels (dB).
  3. Waveform: A visual representation of a sound wave, showing how the amplitude of the sound changes over time.
  4. Dynamic range: The difference in decibels between the loudest and softest parts of a sound or recording.
  5. Noise floor: The lowest level of ambient noise in a system or environment, below which it is not possible to hear any additional sound.
  6. Threshold of hearing: The lowest intensity level at which a sound can be heard, usually measured in decibels.
  7. Threshold of pain: The intensity level at which a sound becomes physically painful to listen to, usually measured in decibels.
  8. Equalization (EQ): The process of adjusting the balance of frequencies in a sound or recording.
  9. Compression: The process of reducing the dynamic range of a sound or recording by reducing the volume of the loudest parts.
  10. Reverberation: The persistence of sound in a space after the original sound has stopped, caused by reflections of the sound waves off the surfaces of the space
  11. Sample rate: The number of samples of audio taken per second, measured in Hertz (Hz).
  12. Bit depth: The number of bits used to represent each sample in a digital audio recording.
  13. Codec: A software or device used to encode and decode digital audio and video data.
  14. Audio interface: A device that connects to a computer and allows the input and output of audio signals.
  15. Mixer: A device or software used to combine multiple audio sources and adjust their levels, panning, and other parameters.
  16. Channel: A separate audio signal, such as a microphone or instrument, that can be processed independently.
  17. Stereo: A type of audio recording or playback that uses two channels, typically representing left and right speakers.
  18. Mono: A type of audio recording or playback that uses a single channel.
  19. Surround sound: A type of audio recording or playback that uses multiple channels to create a more immersive listening experience.
  20. Headphones: A device worn over the ears that allows the user to listen to audio privately.
  21. Speaker: A device that converts an electrical audio signal into sound waves that can be heard by the listener.
  22. Microphone: A device that converts sound waves into an electrical audio signal.
  23. Phantom power: A method of supplying power to a microphone through the same cable that carries the audio signal.
  24. Equalization (EQ): The process of adjusting the balance of frequencies in a sound or recording.
  25. Filtering: The process of removing or reducing certain frequencies from a sound or recording.
  26. High-pass filter: A type of filter that allows high frequencies to pass through but attenuates low frequencies.
  27. Low-pass filter: A type of filter that allows low frequencies to pass through but attenuates high frequencies.
  28. Band-pass filter: A type of filter that allows a range of frequencies to pass through but attenuates frequencies outside of that range.
  29. Notch filter: A type of filter that attenuates a narrow range of frequencies.
  30. Compression: The process of reducing the dynamic range of a sound or recording by reducing the volume of the loudest parts.
  31. Limiting: A type of compression that limits the maximum level of a sound or recording.
  32. Expander: A device or software that increases the dynamic range of a sound or recording by increasing the volume of the quieter parts.
  33. Noise gate: A device or software that reduces the volume of a sound or recording below a certain threshold.
  34. Reverb: An effect that simulates the sound of an audio signal being played back in a particular space, such as a room or hall.
  35. Delay: An effect that repeats the audio signal at a later time, creating an echo-like effect.
  36. Chorus: An effect that creates a sense of multiple instruments or voices playing or singing in unison.
  37. Flanger: An effect that creates a sweeping, swooshing sound by combining the audio signal with a slightly delayed version of itself.
  38. Phaser: An effect that creates a sweeping, whooshing sound by combining the audio signal with a version of itself that has been phase-shifted.
  39. Distortion: An effect that intentionally distorts the audio signal, creating a rough or overdriven sound.
  40. Overdrive: A type of distortion that creates a warm, fuzzy sound.
  41. Fuzz: A type





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