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- Frequency: The number of cycles per second of a sound wave, measured in Hertz (Hz).
- Amplitude: The strength or intensity of a sound, often measured in decibels (dB).
- Waveform: A visual representation of a sound wave, showing how the amplitude of the sound changes over time.
- Dynamic range: The difference in decibels between the loudest and softest parts of a sound or recording.
- Noise floor: The lowest level of ambient noise in a system or environment, below which it is not possible to hear any additional sound.
- Threshold of hearing: The lowest intensity level at which a sound can be heard, usually measured in decibels.
- Threshold of pain: The intensity level at which a sound becomes physically painful to listen to, usually measured in decibels.
- Equalization (EQ): The process of adjusting the balance of frequencies in a sound or recording.
- Compression: The process of reducing the dynamic range of a sound or recording by reducing the volume of the loudest parts.
- Reverberation: The persistence of sound in a space after the original sound has stopped, caused by reflections of the sound waves off the surfaces of the space
- Sample rate: The number of samples of audio taken per second, measured in Hertz (Hz).
- Bit depth: The number of bits used to represent each sample in a digital audio recording.
- Codec: A software or device used to encode and decode digital audio and video data.
- Audio interface: A device that connects to a computer and allows the input and output of audio signals.
- Mixer: A device or software used to combine multiple audio sources and adjust their levels, panning, and other parameters.
- Channel: A separate audio signal, such as a microphone or instrument, that can be processed independently.
- Stereo: A type of audio recording or playback that uses two channels, typically representing left and right speakers.
- Mono: A type of audio recording or playback that uses a single channel.
- Surround sound: A type of audio recording or playback that uses multiple channels to create a more immersive listening experience.
- Headphones: A device worn over the ears that allows the user to listen to audio privately.
- Speaker: A device that converts an electrical audio signal into sound waves that can be heard by the listener.
- Microphone: A device that converts sound waves into an electrical audio signal.
- Phantom power: A method of supplying power to a microphone through the same cable that carries the audio signal.
- Equalization (EQ): The process of adjusting the balance of frequencies in a sound or recording.
- Filtering: The process of removing or reducing certain frequencies from a sound or recording.
- High-pass filter: A type of filter that allows high frequencies to pass through but attenuates low frequencies.
- Low-pass filter: A type of filter that allows low frequencies to pass through but attenuates high frequencies.
- Band-pass filter: A type of filter that allows a range of frequencies to pass through but attenuates frequencies outside of that range.
- Notch filter: A type of filter that attenuates a narrow range of frequencies.
- Compression: The process of reducing the dynamic range of a sound or recording by reducing the volume of the loudest parts.
- Limiting: A type of compression that limits the maximum level of a sound or recording.
- Expander: A device or software that increases the dynamic range of a sound or recording by increasing the volume of the quieter parts.
- Noise gate: A device or software that reduces the volume of a sound or recording below a certain threshold.
- Reverb: An effect that simulates the sound of an audio signal being played back in a particular space, such as a room or hall.
- Delay: An effect that repeats the audio signal at a later time, creating an echo-like effect.
- Chorus: An effect that creates a sense of multiple instruments or voices playing or singing in unison.
- Flanger: An effect that creates a sweeping, swooshing sound by combining the audio signal with a slightly delayed version of itself.
- Phaser: An effect that creates a sweeping, whooshing sound by combining the audio signal with a version of itself that has been phase-shifted.
- Distortion: An effect that intentionally distorts the audio signal, creating a rough or overdriven sound.
- Overdrive: A type of distortion that creates a warm, fuzzy sound.
- Fuzz: A type